myStartup Workbench

A web app that streamlines the internal funding processes for client-facing offerings, referred here as “initiatives”

Background

Teams would identify client needs for which they would want to create an offering.

Think: “Running small start-ups within Accenture”

This needed leadership buy-in and funding. The process set for this was very complex and completely manual - the use of Excel, PowerPoint, Word, Email, & SharePoint lists often complicated things.

No structure or guidance, and expertise & experience lived in isolation.

I was hands-on during all stages of the product development - user research, ideation, wireframing, prototyping, and developer hand-offs.

My contribution

My Role

Design lead

Team size

3

Tools

Figma

Research

The direction from the project sponsor was to move fast and experiment.

I decided that the best course of action would be to conduct stakeholder interviews and gather as many findings as I could from the primary users involved with the manual process.

Here are some of the highlights from the process that informed our design decisions as we moved ahead:

I had to Google “business model canvas” to get a basic understanding of the concept.

This artifact was later central to the creation of the product.

Screenshot of a Google image search for "Business Model Canvas"

Team Selection

As the design lead I was responsible to put together a team that could execute this kind of a project well.

Looking at the various findings from the stakeholder interviews I put together the following team:

Great functional UX & visual design + Extrovert + Team player

Strong visual design + Differently-abled + Hard-working

Game designer turned UXer + Introvert  + Unique insights

User Journey

Ideation & Wireframing

While the team was being onboarded, and as time was of the essence, I jumped right away into rapid ideation and prototyping.

Each decision was based on the findings from the stakeholder research

Research notes used as the basis for this design decision:

Based on our understanding of the business model canvas, we sketched out a basic screen which would give users an overview of all the nodes of the canvas.

We added a few more interesting things here:

  1. Indicators on each node that cycled between ⬛ (Yet to start), 🟨 (In-progress), 🟩 (Complete), and 🟪 (Reviewed & approved)

  2. A progress indicator below the canvas that filled as users completed details in each node

  3. A present button on the top-right that would by used to present the canvas in fullscreen

✅ What worked


❌ What didn’t work

Detailed Wireframing + Protoyping

At this stage we were quite clear about the general direction things were heading in.

I took a decision to start using the organization’s style guide and to start fleshing out details in some of the major screens.

Creating a Design System

Once our direction was determined, we turned our attention to creating a Design System.

To move quickly and produce something tangible, we compiled a list of elements we knew the team would need, and began putting together an initial design system.

UI Design

With basic components of a design system in place, we started working on the final UI design.

During this phase, I set three guiding principles that acted like a North-star for all design decisions.

Our North-star

  • Simplify the breakdown of objectives

  • Make core functions available upfront

  • Minimize the number of clicks required

Clutter-free, objective-driven

  • Use a layered approach to support navigation

  • Use shadows to denote the hierarchy of elements

  • Reduce the number of pages needed to display information

Thinking on the Z-axis

  • Use colours inspired by the brand guidelines to create high contrast layouts and CTAs

  • Support multiple colour modes light/dark/dim for users with a preferred style of use

Distinct contrast

Hero Section Motion Design

In order to make a breath-taking first impression we decided to bank on some scroll controlled motion design.

Combined with the organization’s guidelines on using impactful photography, we were able to create something unique, yet recognizable.

Main Landing Page

We divided the landing page into clearly defined sections that provided a clear call-to-action, and at the same time educated users about the initiative, and related tools.

Extensive prototyping

We created some extremely intricate prototypes to communicate the vision to the stakeholders as well as developers who would need to build some of these complex elements.

Simplified onboarding

A simplified onboarding to get started creating a project.

Functional Overview

Simple functional overview that gives users exactly what they need to complete their immediate tasks.

Everything’s laid out visually in the form of steps so it’s a self-training UI.

Business Model Canvas

Scheduling Review

Presenting the canvas

Initiatives Dashboard

Stage 0 Initiative

  • Step 1 is now Building the Initiative, instead of filling out a canvas

  • Supporting documents can also be uploaded for presentation

Usability Testing

Preparation

Cue Cards

Tasks

Reports